Realtime Cyberpunk Character

Practise for creating realtime character. Main focus was not on character design but on how to achieve good visual results on a natural character's look. e.g. what do I have to do, to get the eyes area right or how to do the hair or the cloth shading?

The modeling of the clothes was done in Marvelous Designer and ZBrush. Textures were created in Quixel Suite.

Marmoset Viewer Web Scene
Final model rendered in Marmoset Toolbag 3
Clay Render
Clothing Pattern